TRAnSiT
The Real-time Audio Spatialization Tools

  Research Introduction Many aspects of the audio world remain open for wide ranging investigation. New horizons of interest to academic and private sector researchers include computer-control of live-sound and concert systems, audio for virtual reality (VR), audio for advanced home entertainment and home theatre systems, digital audio for teleconferencing and multimedia, networked audio systems, interactive digital audio music systems, and development of a variety of special applications including corrective acoustical engineering and spectacular effects including digital control of sonic spatialization.

The spatial aspects of sonic experience have always been significant, but they have resisted precise and effective control. Computer applications now allow persuasive modeling of changing sonic environments and the movement of sounds within them.
 TRAnSiT Spatialization defined For the purposes of the TRAnSiT Project, "spatialization" involves effective, computer- controlled distribution and movement of sound sources within an interactive performance or entertainment environment. Unlike headphone-based "3D" or binaural sound, the TRAnSiT approach to sonic spatialization enables the address of an audience with a multi-speaker sound reinforcement system through which is projected persuasive patterns of placement and movement. All listeners share a common perception of vividly manipulated sonic imagery.
 Research Areas The TRAnSiT Project is a long-term, ongoing project to assess and design useful technologies for spatialized music and audio systems. TRAnSiT will address four major research areas:

spatialization paradigms
real-time implementation of such paradigms
portability and reconfigurability for a variety of installations and performance venues
industrial and commercial applications
 Project goals

 

  1. Survey and compare the current state-of-the-art in sonic spatialization and imaging systems and components, focusing in particular on those technologies relevant to high-end, interactive, live-venue musical and audio concert/entertainment applications.
  2. Prototype a compact, portable, high quality multi-channel concert sound spatialization system for vivid, interactive mapping of musical and audio signals into live-sound concert and entertainment venues.
  3. Create a refined system package for concert touring applications and demonstrate the flexibility and power of the system in a series of works by UCSD composers, the first of which is a new work by Roger Reynolds, entitled "Watershed" for solo percussion, chamber ensemble, and the TRAnSiT system.
  4. Interpret results and findings; report them in scholarly papers, demonstrations and concerts, focusing on practical applications of the TRAnSiT technology to the following:
    • new paradigms for permanent and portable concert hall sound systems;
    • cinematic applications;
    • total immersion (VR) entertainment environments;
    • audio for video and computer graphics;
    • audio systems for teleconferencing and other telecommunications;
    • sonification of data (using auditory "mapping" to assist visualization of aural data).
 Methodology The TRAnSiT Project is currently experimenting with a Silicon Graphics computer running MAX/FTS using software written at CRCA. The computer controls a Level Control Systems audio matrix, simultaneously performing "score following" and digital audio processing on signals routed from the matrix to the SGI and back into the matrix. Equipment from Lexicon, Bryston, ATC, Mackie, AKG and other manufacturers is being utilized.
 Principal Investigators Peter Otto, Music Technology Director, Music Department
Roger Reynolds, Professor, Music Department
Miller Pucette, Professor, Music Department